New board game educates students about pipeline network
Jana Sebestik and Elliot Schultz, two members of the MSTE office, have created a board game to help the public – K-12 students in particular – better understand America’s pipeline system. The game was debuted at the 2017 Cyber Resilient Energy Delivery Consortium (CREDC) Industry Workshop that took place in Tempe, Arizona from March 27-29, 2017.
The board game takes a player along a path through the United States, similar to the course a pipeline may follow. As users move forward by rolling a die, they will stop on spaces where they can learn more about various components of the oil network, including oil wells, refineries, gas stations, and others.
The back of the game is wired with copper tape and the circuitry connects to a Makey Makey circuit board, which connects the game to the Internet – in this case, to Scratch, a popular visual programming language used for educational purposes. When a game piece lands on a space on the game board that is wired through the Makey Makey circuit board to connect with the software interface, the game piece activates code in Scratch to deliver information – in both audio and visual formats.
The beauty of the game, according to Sebestik, is that it offers students the opportunity to enhance the experience by producing their own code, which can be connected to the online interface.